![]() ![]() But go in for the chaos, if you’re interested. Don’t go into any multiplayer mode expecting a real battle. ![]() It was sloppy, it was confusing, there was lots of hilarity, but it wasn’t what I’d call a level playing field. Well… Take everything I just told you but then hand like 20 chaos gremlins lightsabers and let them loose in a room to fight it out. Oh, and if you’re wondering how this is handled in the multiplayer. You get more than just a lightsaber, but even when you’re on target, it took more shots than seemed reasonable to take an enemy down. Then there were enemies with heavy duty laser guns and crouched on the ground that made your tall character somehow just miss and swing over their heads every other hit. The Sand People couldn’t attack you without first throwing their hands over their heads and screaming at you-easy target. The same can be said for Jedi Academy.ĭefeating enemies wasn’t always difficult, though. To make the player feel as though they’re going fast, developers jerked the sensitivity all the way up the scale and created this oil-slick effect so you slid around a lot-mostly out of control-but so fast that you felt like the supersonic hedgehog. We saw this a lot with Sonic the Hedgehog -as a popular example. Games from the ‘90s and 2000s worked off of some interesting mechanics to try to emulate agility. However frustrating this was, it wasn’t unfamiliar to me. There is a target to help you keep aim, but because of the sensitivity of your camera and movements, keeping on an enemy was a difficult task. The swing radius of your character was wildly uncontrollable, and sometimes your character even did tricks that might fling you off of a platform, without your input. Any time I would fidget a little, my aim-which was already way too sensitive even after adjusting-would fall completely off of an enemy. However, when the game started up, it felt less stretched, and they even added in some more Switch-specific controls such as motion control. I’m not sure if Activision did this on purpose-as a joke about how old the game is-or if when they added in that screen, they didn’t re-calibrate the image. Even the Joy-Con instructional message at the beginning of the game looked noisy and old. It was clear the game was not optimized for displays of our age. The opening parts of Jedi Academy that show off the developers’ branding were slightly distorted and stretched across my screen. At the very least, it wasn’t made for modern TVs. ![]() I enjoyed the voice acting and the attempts at cutscenes-that, compared to what we have today, felt stilted and choppy-but this port doesn’t feel as if all of it was made for the Nintendo Switch. I got to make a fantasy Twi’lek persona for the game. ![]() You’re even given a character creation screen with a simple set of choices: race, skin tone, gender, outfit, and Force Crystal. Overall, this story was well executed on, with familiar settings. You’re working with your mentors to take down a Sith cult, the Disciples of Ragnos, who have planted their influence across the galaxy. The story is one I appreciate from the SW universe. Jedi Academy takes place 10 years after the Battle of Endor (or 10 years after the events of Return of the Jedi) and features some major characters. And despite its clumsiness, it was a good introduction. This crash landing gives you a little taste of the exploration and combat you’ll experience in the rest of the game. You meet your soon-to-be best friend, Rosh, and crash land after an assault on the transport taking you to the academy. (It’s technically the last of the Star Wars: Jedi Knight series, but you can play this without having played the others.) In Jedi Academy, you are the character named Jaden, who is on the way to Luke Skywalker’s Jedi Academy to begin training. In 2003, Jedi Academy released on PC and the original Xbox console with a positive response from Star Wars (SW) fans and gamers alike. “Star Wars Jedi Knight: Jedi Academy,” which I’m going to just call Jedi Academy for short, is one of those games you might remember fondly for the same reasons. The graphics were the best for their time, and the combat mechanics were sometimes sloppy. I remember games from my teen years vividly. ![]()
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